stellaris focused arc emitter. It is cheap, effective, and is good against literally everything until you. stellaris focused arc emitter

 
 It is cheap, effective, and is good against literally everything until youstellaris focused arc emitter  对该项目的细节说明请添加至相关页面

r/Stellaris. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Getting thorugh the shield to increase the damage dealt to the hull takes too long because only 50% hit the shields. The Focused Arc Emitter also seemed to do more hull damage than any other spinal mount. This is a less efficient design in general, but saves a huge amount of research. I've tried the BS that was posted a month ago on the forums and it never quite worked well for me. I think Focused Arc Emitters can make sense to help you alpha strike units while whittling Shields/Armor; but it is wasteful to a degree. ; About Stellaris Wiki; Mobile viewArc Emitter [edit | edit source] A scaled-up version of the Cloud Lightning, itself a scaled-up version of the Disruptor, these weapons launch lightning arcs of. The Hangar bow and Broadside stern are incredibly underpowered. 64, or if we consider that they only need to damage the hull a weighted output of 451. Artillery hits targets instantly but neutron launchers take time to reach their targets and reload. Don't even research them. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. Interesting thought on using with torpedo corvette fleets, though, if I ever end up doing PvP I might try that, assuming I don't get wiped out long. . In singleplayer you can just mass these, the AI will never counter them. So it's year 2412 and I'm at 170k fleet power. In 3. The only reason I might consider using FAE in this circumstance is if the crisis is ongoing during a War in Heaven, in which case Focused Arc Emitter + 4 Neutron Launchers is a good compromise. 84 Avg. You wanna destroy them before they can even close in. Using crystal plating to improve hull points doesn’t work enough. Often you'll find that you're bringing their Hull to 0 HP at about the same time their Armor is going to 0 HP. I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. This mod also adds two new. Optimize or mix defences as you desire. Imo they're overrated, with Arc Emitters being grossly overrated purely because of its numbers on paper. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Destroyers with KA + PD. Typee Major. Helican Jul 19, 2016 @ 9:11am. If it behaves like I'm thinking it will, giga cannons will continually change to the highest shielded targets while tachyon focuses fire on the most vulnerable ships. Another thing to consider once you get to the artillery battleship stage of the game is that the Focused Arc Emitter is actually pretty good as an alpha strike weapon: it has the full 150 range and deals around 2/3 as much base damage as the other X weapons, but completely skipping shields and armor will get you a lot of outright kills on large. This is the real reason behind the alpha strike, artillery battleship meta, as the ability to kill any opponent before they can shoot you trumps. 花费:2293. 12000. Higher fleet cap for me usually means add more battleships plus possibly a titan. Arc Emitters: tech_arc_emitter_1. Reply reply. However, once shields are down it's the weakest of the spinal mount weapons. Content is available under Attribution-ShareAlike 3. 96 Badges. I think a similar logic should also apply in Stellaris, and the ship types seem to be almost aimed there, but it just does not. Depending on the size of your fleet and the attackers, they may never even get into weapons range before they are eradicated. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. Vs Contingency, judging by the low hull, I reckon Arc Emitter and Cloud Lightning do wonders. Corvettes equipped with Torpedoes also do well against them. Just want to show OP an alternative choice. The Cloud Lightning is a weak and situational weapon, its only real advantage is that it synergizes with Focused Arc Emitter and is really inexpensive. And then the rest never appear. There's also Focused Arc Emitter + 4 Neutron Launcher which trades off the crazy killing power of the Tachyon Lance for the ability to bypass shields with the Focused Arc Emitter. Reply. Hit multiple targets. Focused arc emitters, cloud lighting and strike craft are your friends against Contigency it will require some sacrifice, but dont let it fool you with his over the top fleet power 2 Reactions:Go to Stellaris r/Stellaris. There are 3 possible X-slot choices at their most highly upgraded versions, and the Juggernauts can equip two X-slot weapons on a ship (including both the same or two different ones). There is no “If Stellaris was real…” since it’s. The damage is a variable between 1 and 221, but getting a full 221 damage to both armor and shielding is big. Please note that I am rounding numbers, and ignoring carry over damage here. And 5x T5 large shields and 1 T5 armor. They only have a damage penalty of 1/3 compared to the other two, are 100% accurate, and bypass all defenses. I feel that they are insignificant to the equation. Focused Arc Emitter + Cloud Lightning Battleship. AKA: 1x Focused Arc Emitter, 4x L Cloud Lightning. Arc-Emitter / Disruptor?Lance Stormcaller Battleship: 1x Focused Arc-Emitter 3x Cloud Lightning weapons, 2x Plasma Cannons - Artillery Computer . For the auxiliary slots i do afterburners. Focused arc emitter battleships with carrier core and missiles, basically just entirely ignores shields and shreds FE fleets, I haven't found I need all too much else but putting a carrier combat computer titan or battleship in fleet helps and you will want corvettes for some screening against enemy alpha strikes, with missiles being so deadly. Finally, the Focused Arc Emitter is actually the strongest of the three in isolation, but its downside is that it has no good weapons to combo with; Cloud Lightning has terrible combat stats and Disruptors are even worse. Spoiler: Minister-class Titan. Spinal mount, focused arc emitter, 4x cloud lightning. Use Carrier computer. Have a fleet build for brawling, initiate the battle and bring your arc fleet in after it starts. Hangars are the only traditional Battleship weapon that didn't get their damage output nerfed (they lose their point defense property instead), but the rest of the Carrier core got buffed immensely. when in doubt: Cloud lightning, focused arc emitter and disruptors counter everything at close range. ; About Stellaris Wiki; Mobile view Arc Emitter [edit | edit source] A scaled-up version of the Cloud Lightning, itself a scaled-up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. The weapons bugzap the swarms down to manageable levels, while the latent high durability of battleships offsets the high damage output of corvettes. My fleet was originally missile-based and it did reasonably well, but took heavy attrition by closing range under the focused arc emitter fire. This is where the platforms may be able to shine. go arc emitter + cloud lightning. Total cost was like 800 alloys for one battleship and only 5-6 energy upkeep instead of the normal 20+ Total damage was 30M from my fleets vs. Carrier chip. Even after it devolves into a melee, they'll usually end up attacking different targets. I do not have void cloud lightning due to another empire wiping out the void clouds first. Put a fighter hangar and PD guns on 1/3. Use Kinetic Artillery BBs w/ Focused Arc Emitter spinals, and Carrier BBs with Point Defense. Please note that I am rounding numbers, and ignoring carry over damage here. It is the best weapon, by far, against FEs, that the game has to offer, and your fleet is all battleships either way Use Line Computer for +Hit so your Kinetic Artillery / Neutron Launchers have an ok chance to hit. In single player, I like going 100% spinal carrier: front is focused arc emitter, middle is the carrier section with 2x small disruptor, back is 2x medium disruptor. Use Battleships with Arc Emitters and Cloud Lightning. Members Online. The Cloud Lightning is a weak and situational weapon, its only real advantage is that it synergizes with Focused Arc Emitter and is really inexpensive. Stellaris: Focused Arc Emitter - The Best XL Weapon? Tachyon Lance 3. Focused Arc Emitter Carrier Battleship is my go-to vs unbidden, backed up by swarms of torpedo corvettes. Battleships with arc emitters and neutron launchers. In the late game I just go with energy weapons (mostly focused arc emitters and neutron launchers) and strike craft. 2 or earlier, and it sounds like a lot has changed since then. Destroyers gets a mix of Stormfire Autocannon and Laser, and of course PD if facing ennemy who uses missiles. They have roughly 75% the DPS of the other X-L mounts and the same range, whereas med disruptors have roughly 1/3rd the DPS of t5 energy/kinetic weapons and shorter range. 5K subscribers Subscribe 1. Their damage is somewhat unreliable but since it ignores shields and armor entirely its worth the gamble. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. Against a Xenophobic FE, your best bet is a fleet of Battleships (don't build anything else) with the XLLLL design: first section is Spinal Mount featuring an X weapon using the Arc Emitter / Focused Arc Emitter (this is really important), second section should be Artillery and have 3x L weapon, and last should have a single L slot. 57 days; Focused Arc Emitter takes 28. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Of course, one could always make Focused Arc Emitter and Cloud Lightning Battleships and I have found that they can outlast pretty much anything else but they sometimes really suck against mixed fleets like Slammer/Lancer configurations. Ideally you actually want armor and shield piercing weapons, because they have a very balanced amount of shields/armor. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. I go Giga Cannon unless I have Cloud Lightning tech, in which case I go Arc. 25+ arc emitters (or 50+ if you stack fleets) going off before the enemy is even in range will cause casualties and can win you a battle before it even properly started. Works pretty well against the ai. It's not nearly as wasteful as it looks. Or, if there's a convenient pulsar, go armor/plasma and bait them to fight on the pulsar. Its almost like two options are interchangeable. #12 < > Showing 1-12 of 12 comments . Focused Arc Emitters: tech_arc_emitter_2. So even a complete newbie can beat the auto-designer just by using those OP weapons everywhere they can (which are: Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, Kinetic Artillery, Advanced Strike Craft, and Devastator Torpedoes. 50% get to the shield. Assuming a fleet cap of 200, I would build fleets of 20 battleships and 40 corvettes in each fleet. From what I can tell they are both the same thing, having 100% armor and shield penetration. You can also try with Neutron. Focused Arc Emitter, 2 Hangars, 2 Point Defense, 2 Marauder Missiles, 2 Whirlwind Missiles, 3 Afterburners, Carrier computer. Tachyon lance is close enough. I just like the lightning. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. Frankly after countless hours on Stellaris I don't have problems anymore figuring out which composition works better against enemies fleet; stellaris' meta isn't so complex. Consider going for all large weapons, going Cannons/Plasma until you have the proper tech for Darvin's post. If thats Contingency, just use disruptors instead. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. 聚能电弧发射器 Focused Arc Emitter. Just remember to only fight at max distance or. Stellaris Dev Diary #320 -. A place to share content, ask questions and/or talk about the 4X grand strategy…You could go with the generic Corvette swarm (torps and disrupters), or you could go with Arc Emitters, Cloud Lightning, and Disrupters on your BBs. | 105 Range | 14. In isolation, it's the strongest Spinal Mount weapon by far, but there's nothing good to put in the other weapon slots. A slots 2x afterburners. Go to Stellaris r/Stellaris. i also have 20 crusiers in the same fleets 10 with disrupters+ plasma and 10 with normla alsers and gaus guns as gunships for smaller shipsEdit: btw having battleships with focused arc emitters and phase disruptors can also make fighting fallen empires REALLY ez. These are designs widely known in the Chinese Stellaris Community, and I feel like sharing them, so I post this. Get rid of the Autocannons and Plasma, if a Juggernaut is ever getting close enough for these weapons to fire something has gone horribly wrong. However, when it comes to the L. The point though is that you go with the long-ranged weapons, with an admiral that has the range boost, with the artillery combat computer, and with the war doctrine that further boosts your range. You need strong enough fleets to take down their starbases with no losses. If all of your battleships L-slots can't bypass shields you are losing way too much damage overall. It offers the best alpha strike) as many shields as you can fit one shield capacitor one reaction booster Yeah, for single player, focused arc emitter carrier battleships, with pd and missles, are a very good all rounder. CL is there to supplement Focused Arc Emitters. The typical weapons used by Artillery Battleships are the Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, and Kinetic Artillery. The booklet. 12. This page was last edited on 14 October 2017, at 11:50. Tachyons are good overall, especially against armour. - Fanatic Materialist / Authoritarian with Technocracy and Slaver Guilds. The AI likes to use point defense and smaller ships, but if there's a problem just throw more bullets (swarmer missiles and strike craft) at it. Baltim (Corvette size) Shield:10, 756. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). Its biggest advantage is the high tracking value of Cloud Lightning, which gives it a more favorable matchup against Corvettes. As much as one of the devs was talking about changing weapon scaling so naked corvettes wouldn't be a thing, they failed, naked ships are still the way to go. So that’s 2M damage per week. This page was last edited on 14 October 2017, at 11:50. The Hangars and Missiles do very well at dealing with small ships that get inside the Battleship's minimum range, while the Focused Arc Emitter gives it a big gun. That said, the power of the Focused Arc Emitter is absolutely bonkers, and from the firepower perspective, this setup is massively inferior for that reason. 12 Battleships w/ all Armor, Focused Arc Emitter and Cloud Lightning 52 Destroyers w/ all Armor, Cloud Lightning and Flak or Point Defense. The only defense that protects against Focused Arc Emitter, and the only defense with a favorable matchup against Devastator Torpedoes and Advanced Strike Craft. I only really field the third variant of the enemy ships have low hull, otherwise I run a mix of the first two skewed towards whatever defense is weekestGo to Stellaris r/Stellaris. research_technology tech_antimatter_power Amoeba Breeding. Jump to latest Follow Reply. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. Use Auxiliary Fire Control if using either the Giga Cannon or Tachyon Lance, otherwise it doesn't matter (as the AFC does nothing for strike craft or the Focused. Focused Arc Emitter and four T4+ L-slot penetrators take 31. --------------. @Holycannoli I find Focused Arc Emitters actually are the best X slot weapon, but the issue is that Phased Disruptors are mediocre and Cloud Lightning is bad. 84 Avg. There is no best weapon. Every single post lauding the capabilities of Arc Emitters will contain something about them being a "corvette-killer", but. This design guide describes how to plan a drip and low-flow irrigation system tailored specifically for your garden and its watering needs. Focused Arc Emitter and four T4+ L-slot penetrators take 31. Carrier Battleship: always use the Spinal Mount bow and Artillery stern. A place to share content, ask questions and/or talk about the 4X grand strategy…This is a searchable and complete list of Stellaris technologies and their IDs. DeanTheDull Necrophage • 2 yr. There is actually an easier way than that. but I did try out a mixed fleet that included PD destroyers and carrier battleships w/focused arc emitter at about a 2:1 ratio, and a full battlship fleet of kinetic/laser/tachyon lance against similar fleets from the AI. The tachyon has 90% armor pen, and -33% shield damage. Add on to that the fact that missiles are now really good, and strike craft and focused arc emitter continue to be good as ever, and you have a lategame meta full of bypass weapons. Focused Arc Emitters and Clould Lightning is best. My fleet of 800 BBs with 250% arc emitter damage and speed kills about 15 of those BBs in 2 weeks. Try using dakka. The best counter to enemy strikecraft is your own strikecraft, as well as PD, which your hangar slots will provide. Torpedoes are another important weapon; they are the best missile weapon (there is no reason to use any other missiles) and are the best weapon selection for Corvettes after the early-game. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. And so far they dealt with corvette swarms of AI beautifully. Focused arc emitters and cloud lightning do wonders against them, and use some flak cannons to deal with their strike craft (or strike craft of their own). Battleships: don’t field any until unlocking the spinal mount bow. Standard combo is giga cannon with neutron launchers. Implementation could be a few different ways:There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. Carrier core hard counters Corvettes and Destroyers, Focused Arc Emitter will ravage any Cruisers and any pure Carrier Battleships, and you will only have a bad matchup against Artillery Battleships. You should use a ton of shields yourself though because most of their weaponry is weak to shields. CryptoHopefully future versions of Stellaris improve the AI of Torpedo-computers and Swarm-computers to get rid of this annoying bug. Consider going for all large weapons, going Cannons/Plasma until you have the proper tech for Darvin's post. Focused Arc Emitters have a higher average damage than Giga Cannons as well, beating them out by about 100 damage. The downside is that all these weapons tend to be low damage or have really random damage (1 to 1700 for the Focused Arc Emitter, do the RNG gods like you today). Just to test it and see if they do or not after playing for fun, I've used a hex editor to increase my research speed to instant and ripped. #6. This is a powerful combination of long-ranged weapons that synergize and give strong performance against any kind of enemy fleet composition. Torpvettes carry a Stormfire Autocannon as the secondary weapon, though a Phased Disruptor also works (especially if you're up against an awakened fallen empire or a crisis). When fleets engage each other in Stellaris, ships don't just randomly pick targets to shoot - they fire. Basically anything hit by them dies. Numbers roughly add up. Using Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. My preferred endgame fleet is carrier battleships with penetrating weapons: focused arc emitter in the bow; carrier core with 2x disruptor in the small slots; stern is 2x medium disruptor. It's contextual really. Using arc emitters and crystal platings, I'm able to build battleships for 400 or 450 alloys and costing much smaller upkeep, than it would be using pure kinetic weapons. Arc Emitter + Strike Craft is surprisingly decent, by the way. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. Destroyers are. Arc Emitters have a base cooldown of 10 days, the Kinetic X slot weapons have a cooldown of 11 days while the other Energy X weapons have a cooldown like 0. Cloud Lightning in the L slots is not worth it unless you have a hell of a lot. Repeatables for Focused Arc Emitters and Cloud Lightning . I usually go 40-50 battleships and 10-ish destroyers (which will be gone). In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one kinetic), in order to shoot down the corvettes and missiles. The other main weapon loadout is Neutron Launches with a Giga Cannon. And switch to Focused Arc Emitters for Contingency and AEs . And this is presuming no Crystal Hull, which would tilt things ludicrously in favor of Neutron Launchers. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Spinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. In singleplayer you can just mass these, the AI will never counter them. Feb 7, 2019; Add bookmark #10. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Stacking more shields over shield capacitor in accessory slot gives more shield value. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!For instance, Spiritualists use the Avatar which has 3560 hullpoints, Focused Arc Emitter, Plasma, Whirlwind missiles, and 2 hangars. Vs fallen empire arc emitters with void cloud weapon Both in artillery mode . 85sec cooldown | 90% Acc. My biggest problem is that stellaris has a problem with RNG regarding crisis (I know a bit of topic, but I have to get my anger out). Report. Meanwhile, a Devastator Torpedo Cruiser would have a better pairing with Carrier Battleships that just use Focused Arc Emitter, Strike Craft, and Missiles that go right through shields like the Torpedoes do. Arc emitters and Cloud Lightning penetrate 100% of shields and armor, which means the only thing that matters is hull. 14 days I always use the focused arc emitters. The tachyon has 90% armor pen, and -33% shield damage. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders. The question of "why have multiple ship sizes at. Cannons rip the shields off, plasma tears through shields/hull at respectable rates. Lances don't ignore shields, but do ignore 100% Armor, vs 50% armor ignore for the Arc Emitters. Even after it devolves into a melee, they'll usually end up attacking different targets. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. . Probably artillery is better. Two Focused Arc-Emitters, six strike craft slots, and four shield capacitors mean there aren’t many things that will worry an empire in control of a Juggernaut. Cloud lightning is essential, and not finding it is a failed run. Once you get focused arc emitter and cloud lightning I don't see a reason to use the other two weapons? Are there possibly enemies in the game with TONS of hull and very little shields or armor where you'd want the extra raw damage? My fleets. The front can vary, based on what tech you've unlocked, but start with carrier and hangar portions for the bow and core (total three fighter squadrons), upgrade the bow to a spinal mount with either tachyon lance or focused arc emitters when researched. They also still lose against corvettes with similar results. This was an assault on a x25. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. Bottom row mix armir and shield. It can be a good option when going pure energy, as it will punish shield-heavy opponents that Neutron Launchers struggle with. Also because there is no hull repeatable so it has become an even bigger issue late game. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. after the Arc Emitter/ Focused Arc Emitter not having been available for research to players on. 1 Focused Arc Emitter;. The super meta battleship uses tach lances with kinetic artillery and plasma cannons, but I like to create a second design with focused arc emitters because of their 100% tracking. This is my prefered ship design choice (Interceptor Corvettes, 3 Disruptors, 1 Shield, 1 Armour, 1 Crystal Plating for 50% of fleets and then. Arc Emitters seem great because they bypass all shields and armour, but the problem with them is that all of your other weapons do not. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. Somewhat new to Stellaris, and all the guides on ships I can find are for 2. Enemy with balanced defenses: Giga cannon + Neutron launchers. Regenerative Hull isn't particularly good in my view. g. Focused Arc Emitters vs Tachyon Lance 2. But every now and then, that bug just really wrecks your fleet and causes a loss that never would have happened otherwise. Always use Auxiliary Fire Control. Go to Stellaris r/Stellaris. 2 times the damage of Cloud Lightning plus CL has terrible range so X slots count for even more in those fleets. Go to Stellaris r/Stellaris. The ultimate solution to corvette-swarms are what I like to call my "Stormcaller" Battleships. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. Go to Stellaris r/Stellaris. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to. I toss in a supporting Titan to damage sponge with its fleet hull regen aura once I get those, though Titans do significantly slow down the fleet sublight speed. you can rip to shreds the AI even if they have an objective fleet power 3-5x yours if you hit them from a distance (set ship computers properly) Fleet. Jun 28, 2022. Their defenses will break eventually. 200% efficiency against armor and shield while dodging all heavy. Early game a lot of weaponsJuggernaut: I would suggest Focused Arc Emitter in the Spinal Mount slot, but so long as you're using this in conjunction with your Artillery Battleship the Tachyon Lance is fine. Additionally, as there is no scaling way to increase hull points, late game meta falls squarely on the Focused Arc Emitter in ludicrous quantities, as any player who has fought a 25x crisis can attest. I personally feel that Neutron Launchers make a better pairing with the Focused Arc Emitter precisely for this reason, since they punish hull-heavy ships that counter the Focused Arc Emitter. 148 22. Agree about the importance of penetration. 这些升级后的发射器装备了更优秀的聚焦透镜,这使得它们可以发射出更加强大的能量。. View community ranking In the Top 1% of largest communities on Reddit. Default equip would be focused arc emitter + cloud lightning which is also great against Pretoryn scourge and Contingency. Well duh. My typical loadout on battleship is Focused Arc Emitter, Kinetic Artillery and Neutron Launchers. Members Online. 139. Now well into the 2300's my battleship groups are at about 60k power each (and those are focused arc emitter / cloud lightning battleships, so they hit a lot harder than their ostensible power rating suggests and corvettes don't counter them very well) while the AI is still running around with 10k-30k fleet power so I win battles against them. When you make a Focused Arc Emitter/Cloud Lightning Battleship, somewhere between 70-90% of your DPS is going to be coming from just the Focused Arc Emitter. Arc emitter BS fled the field being ahead on alloy every time. 135. I'd like to try and learn how to optimize each ship manually. In isolation, it's the strongest Spinal Mount weapon by far, but there's nothing good to put in the other weapon slots. There's also Focused Arc Emitter + 4 Neutron Launcher which trades off the crazy killing power of the Tachyon Lance for the ability to bypass shields with the Focused Arc Emitter. However, lances have 10% higher chance to hit (85% base vs 75%). That setup is playing into the Contingency's own strengths, so their setup counters yours. But I would just have them have a hull section with smaller weapons At that point, just don't bother with Battleships. 例如:“异种保护区”(建筑)的特殊说明请在“建筑”页面下修改. Stellaris Dev Diary #312 -. Paradox Forums Paradox. Cruisers: carriers with neutron launchers in carrier mode . The Arc emitter splits its damage up too much. Well, Medium Gauss and Laser can be pushed far enough by 40% modifier (Gauss is 75 range, Laser is 60, Artillery AI stays at 80), but I'd still suggest Carrier over Hangar because 2 Medium guns can't match 1 Hangar bay in DPS while locking you to Artillery rather than Carrier AI. Spam an ungodly number of clone armies and throw infinite waves of them at the enemy lines. Is that better than the Focused Arc Emitter and Cloud Lightning setup? <. Starcomet. Unfortunately battleships can't equip torpedoes or you'd be perfect. Personally late game I just use Battleships with a Focused Arc Emitter, 2 Phase Disruptors, and 2 Plasma Cannons. So what do you think about this composition against AI:386. The Focused Arc Emitter has equivalent range to a Tachyon Lance and its base damage output is 70% as high. 40 corvettes in one fleet is plenty. I will keep using a fleet of corvettes until I gain battleships, then I go into X-class artillery battleships using only Focused Arc Emitters and Cloud Lightning. Focused arc emitter battleships with an artillery computer, titan aura buffing fire rate and a juggernaut with the range increase aura will curb stomp practically anything in the game. That way, you just research lasers and armor and you’ll have high ehp from research. Finally there's the (in)famous Focused Arc Emitter + 4 Cloud Lightning, which has very low DPS for an artillery battleship and pound-for-pound will lose against any other artillery battleship design. Irrigation Design Guide. 10 days, with no retreat it's about 4 days per salvo, 1-1700 is average damage of 850, with 1000 battleships it's 850k, +25% from edict it's 1. That combination eats them, especially if you add a spinal focused arc emitter to your battleships. Plasma versus gamma lasers versus disruptors. The aquisition and use rules are the same as for Psionic Shields and Psionic Jump Drives, you get them from either the Shroud or from Holy Guardian FE debris and you can only use them if you are a Transcendent empire. My nearby FE has about 260k but I'm pretty sure I can win if I just play it smart. Against a Xenophobic FE, your best bet is a fleet of Battleships (don't build anything else) with the XLLLL design: first section is Spinal Mount featuring an X weapon using the Arc Emitter / Focused Arc Emitter (this is really important), second section should be Artillery and have 3x L weapon, and last should have a single L slot. They have huge armor and even bigger shields and tiny hull. Higher fleet cap for me usually means add more battleships plus possibly a titan. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. ago. The giga has 50% armor pen, and an extra 33% shield damage. Go to Stellaris r/Stellaris • by Healthy-Drink3247. FE ships are really evasive, and your shops will have a greater-than-usual chance to miss. (Your call on if you want a spinal or a third hangar on your carrier BBs. It also seems like spinal mount carriers with arc emitters are better carriers. | 105 Range | 14. By tye time I won that game (22502 no crisis just a domination victory) I had only lost 2 in combat. Stellaris. Jump to latest Follow Reply. 0 unless otherwise noted. Basically the meta BB with tachyon is your most versatile, but as always, adding a couple other designs to flesh out your fleet is still a good idea. CryptoThat's the problem with Stellaris' ground combat; all you ever need to do is just make a bigger army. For battleship going with focused arc emitter in the x-slot, since you will lack any hard hitter weapons it is best to just hit the hull directly with your x-slots from longer range. 14 daysI always use the focused arc emitters. I unfortunately do not have cloud lighting so the only real bypass weapon is the focused arc emitter. I can't tell for sure, but the backbone of my 60-battleship main fleet is Focused Arc Emitter battleships set to aggressive. In most fights, Torpedoes will do great. focused arc emitter nuetron launchers or Kinetic Artillery (I’m torn on which one I prefer. 780k alloy for 1250 battleships (maybe don't need this many. Arc Emmitters have two main targets they work good against: Corvette swarms and the Unbidden. Cannons rip the shields off, plasma tears through shields/hull at respectable rates. • 5 yr. A small amount of Point Defense defends against Torpedoes and. Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. Is it the Focused Arc Emitter o. Jul 9, 2001 37. Reply. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. The only reason I might consider using FAE in this circumstance is if the crisis is ongoing during a War in Heaven, in which case Focused Arc Emitter + 4 Neutron Launchers is a good compromise. - All weapon technologies except point defense weapons are now among the least common and most expensive technologies of their technology tier (subtier 3). I feel that they are insignificant to the equation.